From HyperRogue Wiki, the official HyperRogue encyclopedia
HyperRogue employs a variety of music tracks, each one playing in a number of different lands in the game.
List of Tracks [ edit ]
Below is a table listing all the soundtracks, their authors, and the lands they are heard in. Note, the titles are based on the metadata of the in-game audio files, and may not completely match the name of the land it is used for.
#
Title
Artist
Full Track
Appears in
1
Icy Lands
Shawn Parrotte
Icy Land , Cocytus , Blizzard
2
Land of Eternal Motion
Shawn Parrotte
Land of Eternal Motion , Hive , Zebra , Plane of Air
3
Living Caves
Shawn Parrotte
Living Cave , Emerald Mine , Dead Cave , Plane of Earth , Dragon Chasms , Magnetosphere
4
Desert
Shawn Parrotte
Desert , Red Rock Valley , Trollheim , Prairie , Snake Nest
5
Jungle
Shawn Parrotte
Jungle , Dry Forest , Overgrown Woods , Clearing
6
Laboratory
Shawn Parrotte
Alchemist Lab , Vineyard , Canvas , Land of Storms , Cellular Automata , Jelly Kingdom , Frog Park , Dice Reserve
7
Crossroads
Shawn Parrotte
Crossroads , Crossroads II , Crossroads III , Crossroads IV , Crossroads V , Sea Border , Galápagos , Space Rocks
8
Land of Mirrors
Shawn Parrotte
Hall of Mirrors , Land of Power , Reptiles , Bull Dash , Mirror Land
9
R'Lyeh
Shawn Parrotte
R'Lyeh , Temple of Cthulhu , Whirlpool
10
Graveyard
Shawn Parrotte
Graveyard , Haunted Woods , Burial Grounds , Halloween , Cursed Canyon
11
Hell
Shawn Parrotte
Hell , Minefield , Plane of Fire , Rose Garden , Volcanic Wasteland
12
Caribbean
Will Savino
Caribbean , Plane of Water , Wild West , Docks , Brown Island
13
Ocean
Will Savino
Ocean , Living Fjord , Warped Coast , Kraken Depths
14
Ivory Tower
Will Savino
Ivory Tower , Windy Plains , Yendorian Forest , Free Fall
15
Palace
Will Savino
Palace , Camelot , Dungeon , Crystal World , Irradiated Field
16
Hunting Ground
Lincoln Domina
Hunting Ground , Terracotta Army , Wetland
17
Lost Mountain
Lincoln Domina
Lost Mountain , Ruined City , Eclectic City
Notable Features [ edit ]
Some of the music tracks incorporate themes reflecting the structure or gameplay of the land(s) they're heard in.
Geometry [ edit ]
A piano reproduction of the 6/7 pattern of the Icy Land music.
The very first piece of music heard in the game, that of the Icy Land, has a beat pattern that alternates between 6 beats and 7 beats per standard interval of time, reflecting the Hex-Hept tiling of the standard game.
Shepard's Tone [ edit ]
Heard in Whirlpool, R'Lyeh, and Temple of Cthulhu, part of the music incorporates the 'Shepard Tone ', reflecting the infinitely nested, self-similar structures of Whirlpool and Temple of Cthulhu. ("The player can descend forever without anything changing")
Symmetric Music [ edit ]
A piano reproduction of part of the Hall of Mirrors music, showing local time symmetry.
First heard in Hall of Mirrors, the music is locally, and globally, approximately, reflectionally time symmetric.
The music overlaid with its time-reversed counterpart, demonstrating global symmetry: