Music

From HyperRogue Wiki, the official HyperRogue encyclopedia

HyperRogue employs a variety of music tracks, each one playing in a number of different lands in the game.

List of Tracks[edit]

Below is a table listing all the soundtracks, their authors, and the lands they are heard in. Note, the titles are based on the metadata of the in-game audio files, and may not completely match the name of the land it is used for.

# Title Artist Full Track Appears in
1 Icy Lands Shawn Parrotte Icy Land, Cocytus, Blizzard
2 Land of Eternal Motion Shawn Parrotte Land of Eternal Motion, Hive, Zebra, Plane of Air
3 Living Caves Shawn Parrotte Living Cave, Emerald Mine, Dead Cave, Plane of Earth, Dragon Chasms, Magnetosphere
4 Desert Shawn Parrotte Desert, Red Rock Valley, Trollheim, Prairie, Snake Nest
5 Jungle Shawn Parrotte Jungle, Dry Forest, Overgrown Woods, Clearing
6 Laboratory Shawn Parrotte Alchemist Lab, Vineyard, Canvas, Land of Storms, Cellular Automata, Jelly Kingdom, Frog Park, Dice Reserve
7 Crossroads Shawn Parrotte Crossroads, Crossroads II, Crossroads III, Crossroads IV, Crossroads V, Sea Border, Galápagos, Space Rocks
8 Land of Mirrors Shawn Parrotte Hall of Mirrors, Land of Power, Reptiles, Bull Dash, Mirror Land
9 R'Lyeh Shawn Parrotte R'Lyeh, Temple of Cthulhu, Whirlpool
10 Graveyard Shawn Parrotte Graveyard, Haunted Woods, Burial Grounds, Halloween, Cursed Canyon
11 Hell Shawn Parrotte Hell, Minefield, Plane of Fire, Rose Garden, Volcanic Wasteland
12 Caribbean Will Savino Caribbean, Plane of Water, Wild West, Docks, Brown Island
13 Ocean Will Savino Ocean, Living Fjord, Warped Coast, Kraken Depths
14 Ivory Tower Will Savino Ivory Tower, Windy Plains, Yendorian Forest, Free Fall
15 Palace Will Savino Palace, Camelot, Dungeon, Crystal World, Irradiated Field
16 Hunting Ground Lincoln Domina Hunting Ground, Terracotta Army, Wetland
17 Lost Mountain Lincoln Domina Lost Mountain, Ruined City, Eclectic City

Notable Features[edit]

Some of the music tracks incorporate themes reflecting the structure or gameplay of the land(s) they're heard in.

Geometry[edit]

A piano reproduction of the 6/7 pattern of the Icy Land music.

The very first piece of music heard in the game, that of the Icy Land, has a beat pattern that alternates between 6 beats and 7 beats per standard interval of time, reflecting the Hex-Hept tiling of the standard game.

Shepard's Tone[edit]

Heard in Whirlpool, R'Lyeh, and Temple of Cthulhu, part of the music incorporates the 'Shepard Tone', reflecting the infinitely nested, self-similar structures of Whirlpool and Temple of Cthulhu. ("The player can descend forever without anything changing")

Symmetric Music[edit]

A piano reproduction of part of the Hall of Mirrors music, showing local time symmetry.

First heard in Hall of Mirrors, the music is locally, and globally, approximately, reflectionally time symmetric.

The music overlaid with its time-reversed counterpart, demonstrating global symmetry: