Version History/6

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The Hive

The 6th major version of HyperRogue publicly released. Major additions of these updates include the Vineyard, the Dead Cave, the Hive, the Emerald Mine, the Land of Power, Camelot, and the Temple of Cthulhu.

Changelog[edit]

Below is a transcription of the official changelog with changes corresponding to version 6 and its subversions.[1]

6.0 Released February 22, 2015

  • Vineyard
  • Dead Cave
  • Hive
  • Emerald Mine
  • Land of Power
  • One new achievement (not included ones related to the new lands).
  • The Lightning spell now react a bit differently to some types of obstacles.
  • Fixed anomalous Great Walls.
  • Fixed slime spilling through monsters.
  • Changed how Orb of Digging works, and renamed Orb of Earth.
  • Worms explode on death, as they were supposed to.
  • You no longer generate that much heat when entering a cold land.
  • No more plus signs when slime spills into the Graveyard.
  • The graphics editor supports 't', 'y' keys for moving and rotating shapes (not documented).
  • Internal changes in the grammar/translation system.


6.0x Released March 4, 2015[a]

  • a bug with rings.
  • better coloring of Emerald mines.
  • "You can right click any element to get more information about it."
  • Hives renamed to nests.
  • Silver sign.
  • Power is drained when teleporting out of the Land of Power.
  • Bugs related to saving fixed.


6.1 Released March 4, 2015[a]

  • most monsters now target your friends and hyperbugs (previously they only targetted you (unless invisible) and Thumpers), also fixed a bug with Invisibility
  • running dogs (and other monsters in LoEM) now try to run away (in a roughly straight line) even if they have no target, instead of just falling
  • some halfvine bugs should be fixed (both graphical and logical)
  • changed the ASCII symbols a bit
  • changed the colors a bit (Miner's pick axe and Hedgehog Warrior's body is brighter)
  • you no longer produce chasms when using Orb of Aether in the LoEM
  • ruby achievements should be working again


6.2 Released March 4, 2015

  • Camelot
  • Temple of Cthulhu
  • Distance calculated better in the logfile.
  • Stabbing achievements are fixed.
  • Extra messages when finding treasures.
  • The display of the player changed a bit in the cheat mode.
  • Better facing for Golems.
  • Starting location has been fixed for the Vineyard, Land of Power, and Emerald Cave in the Euclidean mode (anyway, these three lands have maps which are strongly based on the hyperbolic geometry, so they don't look that interesting the Euclidean mode).
  • Structure display cheat (ctrl+C). Treasure cheat (shift+T) improved.


6.2a Released March 4, 2015[a]

  • Russian translation.
  • Added info about wandering Ghosts to the Ghost description.
  • Worm explosion destroys big statues.
  • Cult leaders appear in R'Lyeh now, to prevent the player from camping in Temples.
  • No GAME OVER if you can still mindblast someone.
  • time recount
  • You can no longer use Knights for the Golem achievements.
  • Fixed the message when Knights are killed by monsters.
  • More cloak colors. Cloak color is saved.
  • Removed the Thorn power when getting the Holy Grail (it was likely to cause you to kill Knights).
  • Fixed a possible crash with Knight outside of Camelot (it seems very hard to make him leave Camelot, but anyway).


6.2b Released March 4, 2015[a]

  • updated the Turkish translation, language is now also selectable in Steam.


6.3 Released March 4, 2015[a]

  • new Orb types to the new lands (Temple and Camelot). Orb of Dragon allows one to throw fire just like the Cultists, while Orb of Trickery allows the player to place illusions of themselves. Additionally, more monsters now take invisibility/friends/illusions into account. Also, the Russian translation is ready (and French and German translations are coming).


6.4 Released March 4, 2015[a]

  • Golems (and Knights) now act after enemies, not before them. This has been changed because previously sometimes a move was judged as invalid (i.e., lead to death) even though actually a Golem would kill the responsible enemy first. Additionally, Golems will follow the player again (they just go straight towards the player without any pathfinding, though).
  • You can now press ESC in the GAME OVER screen to see the circumstances clearly (for example, to take a screenshot of your last epic battle).
  • For items and monsters, there is a 'high contrast' option which adds a bright border to them. Rather ugly, but effective. You can also press ALT during the game to achieve the same effect.
  • Since heptagons often give a tactical advantage, there is also an option to display heptagons darker.
  • Finally, there is an option to require pressing Shift to target the Orbs with ranged powers (Teleport, Trickery, the Mind, and the Dragon).


6.4a Released March 4, 2015[a]

  • HyperRogue 6.4a disables the useless "ESC for menu/quest", and fixes the Miner/Slime interaction.


6.5 Released April 7, 2015

  • blog post: http://zenorogue.blogspot.com/2015/04/hyperrogue-65.html
  • Hyperbugs no longer die on attack. Also, they are more likely to target you if you have collected lots of Royal Jellies. This should make it somewhat harder to achieve very high scores there (I think there is no need to remove any scores, but I can remove your score if you want).
  • Fire Cultist attack now causes books to burn (not that it matters much...). On the other hand, some orbs are now invulnerable to fire (previously one specific orb did not burn, which was intentional, but it happened in one specific situation, which was misleading).
  • Sometimes scores were not submitted to the Steam Leaderboards due to connection problems, hopefully it should be more robust now.
  • The local scoreboard (ESC-t) has been improved: more types of scores can be checked, and you can press 't' to ask for a specific score type easily. Additionally, Miner kills and some Orbs are saved now (they were not saved previously).
  • Some minor problems with the Euclidean mode have been fixed: Great Walls disappearing when using Orb of Safety on the Crossroads; Orb of Winter graphics; scrolling and rotation (arrows, Page Up, Page Down) are working correctly now.
  • Using an Orb of Safety in Camelot/Temple no longer causes a crash (it was possible only in the Cheat mode, anyway).
  • One bug in the Polish translation fixed.


6.6 Released May 13, 2015

  • blog post: http://zenorogue.blogspot.com/2015/05/hyperrogue-66-and-desura.html
  • Some bugs related to Mimics (Mirages and Mirror Images) have been fixed: they are now destroyed when they stray too far away, when you teleport, or when they attack an Ivy. (If they were not destroyed in these situations, it could potentially lead to weird behavior.) Also, they no longer change their direction without a reason in the Alchemist Lab.
  • Walls left by killed Vine Beasts are now more visible in the Hive.
  • Shift-clicking on a cell now does nothing if it is impossible to cast a spell from a ranged Orb at the given location.
  • HyperRogue's log file has been improved a bit. The implementation is much more clean, and it lists achievements gained, and data proving that the scores have been achieved in an official paid version of HyperRogue. This could be potentially used to prevent some forms of cheating by tampering with saved games (although it is possible to cheat anyway, just a bit harder).


Notes[edit]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 There is no precise date in the changelog for this version, so the approximative date from the Eye of Hydra blog has been taken.

References[edit]