Version History/7

From HyperRogue Wiki, the official HyperRogue encyclopedia
Caribbean

The 7th major version of HyperRogue publicly released. Major additions of these updates include marine lands (the Caribbean, the Living Fjord, and the Ocean), gravity lands (the Ivory Tower), Red Rock Valley, the Minefield, the Crossroads II, the Crossroads III, Zebra, the Palace, and the Elemental Planes, as well as the Palace Quest, the Hardcore mode, the Random Pattern mode, and the Shoot'em up mode.

Changelog[edit]

Below is a transcription of the official changelog with changes corresponding to version 7 and its subversions.[1]

7.0 Released 4:11 pm, June 4, 2015

  • posted on the blog: http://zenorogue.blogspot.com/2015/06/hyperrogue-pirates-rocks-and-knives.html
  • shoot'em up mode
  • Caribbean
  • Red Rock Valley
  • Crossroads II
  • Hardcore mode, which disables the checkmate rule. No achievements yet.
  • Fixed the temperatures: melting points for Sages and Frozen Lakes are as expected now. Also, Wolves no longer leave Icy Lands/Cocytus, and heat is transferred correctly between Icy Lands and Cocytus (just a small effect, though).
  • Refactored monster movement a bit, for the purpose of Shmup mode. Hopefully this does break anything (though that I see that Vine Spirits no longer camp near to Wines).
  • Jungle and the Land of Mirrors will no longer appear next to the Land of Eternal Motion, to prevent Eagles from attacking you there by surprise.
  • Demon Daisy generation rate is fixed.
  • More monster types in the Crossroads.
  • Pheromones restricted.
  • You can no longer go over the cap with orb powers received from the Orb of Yendor/Holy Grail (otherwise Orb of Space could allow some exploits by bringing lots of Orb of Yendor together and unlocking them all at once).
  • Talking to knights outside of Camelot no longer crashes the game.
  • A message is now given when trying to attack an escaping Tentacle (just like for other cases of Tentacles).
  • You can no longer drop Dead Orbs while moving through a wall.
  • Headers should now be always shown in the local scoreboard.
  • Local highscores are now available for other game modes (Euclidean, hardcore only, and Shmup).
  • (technical) Stats for translations, some comments (just a few) added to the source.
  • big statues are no longer so cold


7.0a Released 9:35 pm, June 4, 2015

  • fixed Orb of Safety in the shmup mode
  • fixed euclidean Camelot
  • monsters now can drown in the sea
  • Winter Witches and fire-resistant orbs should no longer burn in certain situations
  • top text brighter in Red Rock Valley


7.0b Released 9:15 am, June 5, 2015

  • removed spam for snakes on water, they can no longer go over LoEM
  • fixed the music file
  • added the missing line "You are killed by..." to the translation


7.0c Released 9:57 am, June 6, 2015

  • Added some markers for heptagons
  • Made Compasses not appear in there is another one in radius 2
  • Fixed buggy Camelots appearing next to Caribbean.
  • Fixed Orbs of Space not triggering the Game Over after you execute your only move which was moving a treasure.
  • Fixed Orbs of Yendor not moved correctly with OoS/boats.


7.0d Released 8:03 am, June 8, 2015

  • Fixed the starting land.
  • Fixed the mimics' target markers.
  • Fixed the Hyperstone Quest message ordering.
  • RRV was too dark in non-Escher modes; also brightened the Vineyard and Dead Caves, and made Fire in RRV look better.


7.0f Released 11:52 am, June 13, 2015

  • Running Dog are generated on chasms again (and thus their trails look correctly)
  • Red/dark trolls no longer do almost exactly the same.
  • Eagle attack has been fixed (do not kill the player on their second move in the Hardcore mode, and no "confused" message in non-hardcore)
  • Rock Snakes now attack Golems, Hyperbugs, and Illusions
  • Fixed some bugs with the Shmup mode: Orb of Yendor could be collected without the Key; Orb power is drained quickly when you have an Orb of Speed (just as in the normal HR); picking up items while using an Orb of Invisibility turned you visible just for a single frame; Orb of Shielding were not consumed if you also had Orb of Time
  • added the achievements for collecting the Orb of Yendor in the new modes (hardcore, shmup)
  • added the leaderboards for the shmup mode. Total treasure is counted, and for winners, time and the number of knife throws are recorded (I think it is feasible to win with the perfect score of 0 knife throws)
  • added a new emoticon "pirate" and some backgrounds, for Steam


7.0g Released 9:26 pm, June 9, 2015

  • Burning tentacle spam removed.
  • The shmup welcome message is translated.
  • The "evil stars" (in hellish lakes) no longer can cover a passable spot, and the frequency of lakes has been reduced slightly, to make the Yendor quest easier.


7.0h Released 11:22 am, June 20, 2015

  • Fixed a bug which could have caused the game to start in the purple land and cheat mode.


7.0i Released 12:50 pm, June 21, 2015

  • Fixed moving the Key with the Orb of Space.
  • You can now target with mouse and use joystick in the shmup mode. You can now rotate instantly with mouse/joystick, while it was impossible before, but I think it is better that way.


7.0j Released 2:27 pm, July 17, 2015

  • You can no longer attack trees while in a dangerous terrain (fire/chasm/etc).
  • On your last turn of Aether, you are now allowed whenever the destination is passable (up/down rocks, switch slime colors, through halfvine cells).
  • Fixed a bug which gave back 3 lives and 'welcome to shmup' on using Safety.
  • The path to the Key is now generated with more details, hopefully this fixes the various problems mentioned the archmageomega.
  • Fixed two minor bugs in the Polish translation.


7.1 Released July 20, 2015

  • Ocean
  • Minefield
  • Version 7.1 also has some other features. Press 'v' or click the 'menu' button to see the new main menu, which conveniently lists all the features of HyperRogue. Also, a FAQ (Frequently Asked Questions) written by Fulgur14 is now available on the website. These two features should make it easier to fully enjoy HyperRogue. Also, the shmup mode correctly says that the number of knifes is counted (not the number of turns), fires are burning off and heat dissipates even offscreen (previously, many of the speed runs abused the fact that heat did not dissipate offscreen), Fire Cultists can attack more terrain types, another message is used for Sandworm explosions when you see no spice created, and a bug which caused the Icy Land to become too hot in the shmup mode has been fixed.
  • Also, the German translation should be available soon. Have fun!


7.1a and 7.1b Released 11:01 am, July 23, 2015

  • "(v) menu" instead of "(v) config"
  • blow into water/fire/mines
  • the PC could just stand in place during high tide and not drown
  • fixed the "escaped Whirlpool" achievement
  • fixed the Restart key
  • in the very unlikely scenario when the Key is generated in the Whirlpool, it is protected by a Pirate party with Orbs of Water, so it hopefully does not run away and you can escape the Whirlpool


7.1c Released 11:01 am, July 23, 2015

  • you can no longer use Orb of Air against sharks, seeps, and other restricted monsters.
  • but you can use Orb of Air to blow monsters into chasms.
  • made the Ocean less bright in the plain mode (still brighter than LoEM), and the Minefield slightly brighter (to make it more different from the Land of Mirrors). Also, made the fire graphically calmer in the Land of Power.
  • Orb of Aether now protects you from mine explosions, but also makes you unable to detect mines.
  • for thematic reasons, R'Lyeh is now more likely to be adjacent to Ocean (and less likely elsewhere).
  • Fixed the Hyperstone Quest message to include new lands.
  • Two new achievements added ("Black Mark" and "Nasty Pet")
  • Fixed a bug with Space/Safety (the game was trying to calculate the cost after Safety acted -- this is fixed, hopefully this fixes the crash too)
  • Fixed a bug with Crossroads II/Ocean border
  • mine marks now appear above the PC/monsters.


7.1d Released 9:11 am, July 24, 2015

  • bug with Crossroads II generation which also caused the game to stop generating lands
  • saving the new treasures/kills
  • Euclidean mode supports the new land, as well as the gameboard modes (pick the gameboard mode you want, and then pick Euclidean mode, to activate an Euclidean gameboard).


7.1e Released 11:22 am, July 24, 2015

  • collecting OoY works.


7.1f Released 10:24 pm, July 24, 2015

  • Tame Bomberbirds now fly over chasms
  • Forgetting old kills during saving, this is fixed.


7.1fg Released 10:24 pm, August 3, 2015

  • the German translation is finally there, also the Russian and Turkish translations are updated to 7.1 (German achievements and some in other languages are still missing)
  • the Graveyard no longer appears next to Red Rock Valley, Dry Forest, or the Emerald Mine (as the Graveyard pattern benefits the Hedgehog Warriors and Rock Snakes too much)
  • mine count messages are translated now
  • fixed the minefield display in the ASCII mode (@ and monsters were not displayed)
  • minefield should now work correctly in the shmup mode
  • monster names are now translated in the shmup mode
  • a bug which caused weird things to happen in the shmup mode after leaving the game and returning should be fixed


7.2 Released August 11, 2015

  • blog post http://zenorogue.blogspot.com/2015/08/hyperrogue-7.html
  • Palace
  • Living Fjord
  • coop shmup
  • Also, the shmup mode has received some more improvements. Coop required keys to be configurable, so you can redefine your keys and joysticks now (only in the shmup mode, but not only when playing with two players). Moreover, you no longer move slower when going backwards, and you can choose to use either the forward-backward-turn left-turn right, or the up-down-left-right cotntrol with the keyboard.
  • You no longer break mirrors or cut trees while using an Orb of Aether
  • LoEM now appears as a basic land. Red Rock Valley and Cocytus are more likely to appear next to similar lands. The special border generation rules for R'Lyeh are disabled once you have found enough treasure thren, so you can escape more easily.
  • Tame Bomberbirds should be saved now with Orb of Safety. Orb of Friendship now works as a bonus life in the shmup mode.
  • Water and red rock are now displayed correctly in the Hive.
  • Red Trolls now work correctly in the Minefield.
  • Pikemen did not kill the PC by moving next to them in the hardcore mode.
  • Bonfires on the coast are now extinguished during the tide.
  • Fixed a bug which sometimes made it impossible to light bonfires in the Icy Land.
  • Fixed a bug with Orb of Aether still draining power while using Orb of Time.
  • Fire Cultists (and Orb of Dragon in general) can now destroy stranded boats
  • Flavor messages for killing monsters were shown only when killing directly.


7.2a Released 7:35 am, August 12, 2015

  • skipping a turn with the mouse
  • nerfed the frequency/duration of the Orb of the Fish
  • fixed the reference in the pushing description (Thumper/Guard/Skeleton)
  • added a comment that Skeletons are stunned for a longer time outside of the Palace


7.2b Released 2:27 pm, August 12, 2015

  • you no longer activate pressure plates while using an Orb of Aether
  • Fire Cultists will just wait if they cannot fire at your current location (e.g., a Palace gate)
  • fixed the weird facing direction
  • updated the Czech and Russian translations, also fixed some minor text problems


7.2c Released 9:44 am, August 15, 2015

  • the Orb of Thorns now stuns and damages the stunnable monsters.


7.2d Released 7:13 pm, August 19, 2015

  • I have added a map editor. It is activated with Shift+A from the cheat mode, and allows you to place arbitrary monsters, walls, items and lands. It is somewhat ugly for now, and it is probably possible to crash the game by creating illegal configurations, but it should be useful for testing, and better for drawing new ideas for maps than the game board mode. (Maybe some save map feature for next versions?)
  • a typo in the Land of Power
  • Fjord-related things in the shmup mode: Water Elemental did not move at all, Vikings use boats correctly now, land monsters no longer run into the water to catch you when you are on the boat
  • worms now prevent gates from closing


7.2e Released 12:21 am, August 23, 2015

  • sharks now see you when you are diving (actually also parrots and all monsters restricted to specific wall type -- too many special cases otherwise)
  • fixed the unlocking rule for Orb of the Frog
  • the Orb of the Frog / Orb of Safety crash should be fixed
  • Orb of the Frog + Orb of Aether = jump through walls (and even through worms and other monsters, even if Orb of Aether does not normally allow that)
  • Orb of Teleport now works together with Fish/Winter/Aether to teleport you into dangerous terrain
  • fixed the single weird beach which sometimes appears near Sea Border
  • Earth Elemental now knows that it can go through sea in the Fjord
  • worm explosions no longer extinguish eternal fires
  • empty cells will no longer be colored weirdly in Minefield and Caribbean
  • wandering ghosts now appear correctly in the shmup mode
  • Turkish translation updated
  • map editor: 'copy' feature for the map editor (you can copy larger circles by setting the radius); removed chasmD; fixed Shift+A moving in gameboard; more vertical space in the list
  • fixed the bugs with Discord/worms (ivies already worked correctly, but I forgot to prevent monsters from attacking enemy worms)
  • slightly improved the programming in some places, which also fixed many small details: red rock/halfvine interaction, rubble is now rock level 1, discord/Flash Witch, monster pathfinding in RRV, no longer can blow into monsters in water/air, chasms in palace treated as chasms, slightly changed OoWater/Slime/Icy interaction


7.2f Released 6:15 pm, August 23, 2015

  • pathfinding was not working correctly with chasms in LoEM and Palace
  • rubble is displayed correctly again
  • also, Orb of the Frog/Fish are translated now, and fixed a minor error in Turkish translation.


7.3 Released August 25, 2015

  • blog post: http://zenorogue.blogspot.com/2015/08/hyperrogue-73-edit-map-and-save-princess.html
  • Princess Quest
  • The Map Editor has already been present in the late patches to 7.2, but it is better now. Activate it from the "special game modes" menu (or by Shift+A in the cheat mode). There, you can place walls, items and monsters, copy parts of the map, save high quality screenshots (to BMP), and even save/load the map to a file!
  • Refactored monster movement. This means that Rock Snakes and mimics activate plates now (they did not previously), and monsters' special movement effects (for example, Pikeman attack and trails) are now activated by the Orb of Air.
  • Messages are now different based on whether the monster is living or not (you no longer "kill" Skeletons).
  • Rock Snakes are now generated correctly. Also fixed a small bug with worm/gate interaction.
  • Activating the Cheat mode while already in Cheat mode now disables it instead (simply restarting the game sometimes does not work, so this should make it easier)
  • Activating the Gameboard mode no longer clears the map automatically, so you can use it to view the patterns in alternate ways (triangular/heptagonal boards, Emerald/Fifty codes). Press F5 if you want to clear the board.
  • Help in the map editor, ability to set rotation by clicking on a specific point of the cell. Mines shown. Some crashes caused by illegal combinations are removed.


7.3a Released 9:23 am, August 26, 2015

  • fixed the Princess Challenge achievement
  • fixed the Gameboard mode
  • the Princess Challenge unlocking should now honor Steam achievements, so it should be available even if you unlocked it on a different computer
  • fixed minor grammar errors, added some missing lines ("cannot jump on" and "b=boundary"), added the Czech translation


7.3b Released 6:27 pm, August 26, 2015

  • The 'second joystick' no longer does panning by default, as it causes problems with some gamepads.
  • the Russian translation has been updated.
  • the Prince/Princess setting (in "customize character") is saved. Also, selecting "customize character" no longer automatically randomizes everything.
  • the message 'You are entering the minefield' should no longer appear when you are actually leaving it.


7.3c Released 11:57 pm, August 27, 2015

  • The Princess is now able to use boats. (Although probably it is safer to try one from Fjord, not one from a coast...)
  • Princess now keeps her HP after using Orb of Safety.
  • You can now jump over a Mouse. Jumping/teleporting into mirrors/cabinets/etc. activates their effects.
  • Gates now also crush items when closing, and are completely destroyed with Flash even if only one half is in the area. Also, they should no longer be generated if the other half would be in a different land.
  • Map Editor: added an undo feature, and a possibility to flip while copying large areas. It is also no longer possible to rotate regions so that hexagons/heptagons do not match.
  • Skeletons are now marked as non-living (they sink, not drown).
  • Fixed some text/translation errors.


7.3d Released 9:11 am, August 29, 2015

  • Golems, Mice, and Knights are moving again.
  • Eagles no longer make extra moves after moving next to PC.
  • Ghosts are no longer allowed to move next to each other, so being attacked by two of them at once is no longer almost surely fatal.
  • Gameboard cells are no longer black if no gameboard mode is enabled.
  • Bonfires are now lighted by nearby fires.
  • Save/load map no longer crashes when a file is missing (or another error).
  • (Android) Loading a game should no longer cause new items/monsters not to appear.


7.3e Released 3:43 pm, September 1, 2015

  • stunning a monster on the Palace trapdoor no longer gives you the Death Runner achievement.
  • Princess Challenge should now be available immediately after unlocking.
  • High quality screenshots should now work on Windows.
  • Fixed some errors in translations. (Also finally added the translated achievement names)
  • Albatross kills are counted now.
  • (Android) The rare Android crash should be fixed now.


7.3f Released 9:24 pm, September 1, 2015

  • fixed the Euclidean mode


7.3g Released 11:13 am, September 5, 2015

  • Leaders/Pirates/Vikings did not move.
  • Save shmup config works correctly now (well, it did work correctly before, but it did not load).
  • Boats are now stranded instead of disappearing in Fjord/Ocean coast.
  • You now lose life immediately if your terrain becomes dangerous (tide comes, a gate is dropped on you, etc.).
  • Tide, ghost spawn, and heat transfer in Cocytus are somewhat slower now.
  • Orb of Air works nicely now.
  • Clicking to use orb powers should no longer crash the game.
  • Visited lands are recorded, so you can play them in the Euclidean mode later.
  • Female cheaters now have a different "goat" head design. (To make her more different in the coop shmup)


7.3h Released 7:20 pm, September 5, 2015

  • The Turkish translation has been updated, and some other minor errors have been fixed.
  • You can now frog-jump over the sulphur lakes.
  • The 'hardness frozen' message no longer appears outside of Princess Challenge.
  • Rock Snakes should now attack other beings correctly (lots of special cases here, and hard to make it work in a way which makes sense ;) the one moved to should be eaten completely, and whether the snake had succeeded to move or not, all the other adjacent snake's enemies (including those on heptagons) are attacked for 1HP).


7.3i Released 1:18 pm, September 8, 2015

  • panning was not available in the map editor
  • zelda's pattern is now available to play with (see the Suggestions thread)
  • view range accessible with panning increased a bit in the cheat mode (including the map editor)
  • in the map editor, you can now play with temperatures/timeouts by (shift)-clicking again (although this is ugly and undocumented for now)


7.4 Released October 1, 2015

  • Ivory Tower
  • Elemental Planes
  • Zebra
  • Crossroads III
  • World Overview
  • Random Pattern Mode
  • There are also some interesting changes for the more creative players! Map editor, vector graphics editor, pattern modes, and gameboard modes known from the previous versions have been merged into one. That is, while in the map editor, you can press 'r' to choose one of the patterns -- when you edit some cell, all the other cells which are equivalent according to this pattern will be changed too! You can pick one of the three implemented patterns (Emerald, Palace, Zebra), and choose which symmetries are taken into account for equivalence. You can also press 'p' to paint the cells with any color; there are also some predesigned patterns available, including the old pattern and Gameboard modes, and options to draw only hexagons or only heptagons. You can press Space to switch between the map editor and vector graphics editor, which now allows not only to edit the player character and floors, but also items and monsters; moreover, if you are editing floors and a pattern is selected, this will affect floors according to this pattern -- which allows to draw more complex tesselations, like the Sunflower picture or Zebra patter above. You can also save and load your pictures now (pictures are also automatically saved when a map is saved), and last but not least, you can now select a file when saving and loading.
  • Also, there have been some balance changes. In the patches to 7.3, Eagles and Ghosts have been weakened. In 7.4, it is no longer possible to use Orb of Space to bring Orbs from the Land of Power (most of the power is lost, as if you tried to bring them out normally), and the Orb of Time + Orb of Shielding combination has been weakened somewhat. Ghosts can now go through Tentacles. Please inform me if you have abused these, and want to reset your score in the Leaderboards.
  • Some things were refactored (mostly regarding monster movement, setting things of fire, and temporarily activable objects), which should hopefully make some things work in a more uniform way, make easier to introduce new features in the future, and hopefully did not break anything.
  • It is now easier to navigate around obstacles in the shmup mode. Also, you can now select push direction when pushing thumpers in the shmup mode.
  • Hardcore mode: monsters can now kill you in the LoEM, and being stuck on dangerous terrain (fire, chasm, etc..) in hardcore mode kills you now.
  • Ivy no longer drowns.
  • You no longer can control where the key spawns by moving Orb of Space.
  • An unarmed Princess no longer can kill a skeleton.
  • If you have a highscore of at least 25 Bomberbird Eggs, the Minefield reveals nearby cells right from the start.
  • Thumper interacts better with palace features now.
  • Cutting trees works better with Mimics now (mimics cut trees when you move, and attack when you cut trees)
  • When Orb of Space is used in the Alchemist lab, it sets the color of the target cell (just like normally)
  • Some typos and missing messages. Translations are not done yet.


7.4a Released October 4, 2015

  • the Windows version was not uploaded to Steam
  • 'o' in overview
  • Sunflower has been added as a level which you can load


7.4b Released 2:45 pm, October 4, 2015

  • Unlock status is now displayed correctly in the Zebra and Elemental Planes.
  • minor text errors fixed, Czech translation added
  • the game turning itself off while out of focus works again
  • in Crossroads III, Great Walls are no longer so completely filled with crossing Great Walls


7.4c Released 8:54 am, October 6, 2015

  • Hex Snakes no longer stand in place when the player is invisible.
  • Onyx is no longer so dark in the stats.
  • In the shmup mode, heating Icy Land while standing on the outside works correctly now.
  • In the shmup mode, water elemental works correctly now.
  • cheating while Steam was still initializing had a chance to submit false scores to the Leaderboards, this is fixed now (probably that's why Fulgur14 got 10 Elemental Gems)
  • When a Key is generated in the Ivory Tower, is rests on a platform.
  • Improved the tesselation in the Ivory Tower, and also the Running/Striped Dog picture.
  • Water elementals no longer can go through eternal fires (to make them consistent with Orb of Water and their AI). To make the difference clear, all Eternal Fires now cycle colors slowly.
  • Russian translation updated.


7.4d Released 8:23 pm, October 6, 2015

  • I have added something temporarily which broke the Princess Quest, this is fixed.


7.4e Released 9:25 pm, October 7, 2015

  • Fire sometimes burned for incorrectly long time, this should be fixed now.
  • Improved the Orb of Summoning.
  • Switched the native Orbs for Zebra and Palace. Orb of the Frog still appears as a secondary orb in Palace, though (and is actually more frequent there than the Orb of Discord).
  • Under the effect of Orb of Discord: Vizier/Flail Guard no longer commits suicide; enemies don't attack stunned enemies (just like they don't finish off the Princess).
  • Orb of Shielding is now marked as useless in LoEM.
  • Placed the new lands from 7.4 in the correct place in the Overview.
  • Exiting the Help screen now brings you back to the previous screen.
  • Princess Quest now works in Euclidean.
  • Cheating using World Overview: you can now press Shift to remove treasures/orb powers instead of adding them; game over state is updated correctly
  • Fixed some things in the Russian translation.


7.4f Released 7:50 am, October 8, 2015

  • Orb of Shielding is no longer marked as useless in LoEM
  • Air Elementals now do something interesting in the Shmup mode (shoot Airballs)
  • Page Up/Down keys now disable auto-rotation in the Ivory Tower
  • Stunned Hyperbugs no longer move


7.4g Released 3:02 pm, October 15, 2015

  • Random number generator has been improved. AFAICT previously the differenes in RNG on Windows and Linux caused the Windows version to create too much Eagles, so if you thought that Jungle was too hard, it could be better now.
  • The Hive have been tweaked slightly. In particular, if you have lots of royal jelly, Blue Hyperbugs appear starting more frequently (while Red and Green hyperbugs can be summoned with Orb of Summoning). Also, lots of Hyperbugs appear if you have multiple Orbs of Yendor, so you can no longer get Orbs of Yendor that easily as Vipul did.
  • The Cave Troll description mentions that they destroy nearby items on death.
  • Fixed a bug which caused the maximum scores in the Overview to be incorrectly read from the local score file. It takes some time to download the scores from Steam, which probably caused the behavior mentioned by green orange.
  • Whirlpool and Caribbean sometimes appeared as unlocked incorrectly in the Overview.
  • Tweaked the Hyperstones: there are not so many hyperstones now (the amount is based on the total number of kills, but this number is much larger now than when hyperstones were originally introduced...). Monsters can be generated on hyperstones. Crossroads III have hyperstones and monsters as they should. Some new monsters can now be generated in the Crossroads during the Hyperstone Quest.
  • Also, limited the spawn rate of Gold, as otherwise no walls are generated in the Living Cave.
  • Orb of Air is marked as useless in the Alchemist lab (since it does not work against slime it is useful against foreign monsters, or as a colorless cell, but there are too many prize orbs in Alchemist Lab anyway).
  • Tame Bomberbirds can no longer navigate boats.
  • Mines in the Hive are no longer invisible.
  • The Graveyard Shadow is now female if the PC is female.
  • Bomberbirds are now restored correctly by Orbs of Safety in the Ocean.
  • Wolves are now displayed as facing the hottest adjacent cell (unless next to the player).
  • Mines now explode when a Gargoyle is killed above them.
  • Fixed a crash which sometimes happened with mimics in the shmup mode.
  • Fixed some texts in the Polish translation.


7.4h Released October 20, 2015

2015.10.20 version 7.4h

  • Mine explosions now destroy dead trolls/gargoyles (but if the explosion kills the troll, the body is still left).
  • Fixed a bug which caused some monsters to attack golems/discorded enemies several times
  • Alt no longer highlights monsters while in menus. Also, Alt makes the background darker, for better visibility. The extra info text for Minefield/Hive is no longer displayed while in menus.
  • In the Quest Status/Game Over Screen, arrows, page up/down, and mousewheel now correctly scroll the last messages, and if you have pressed ESC while in the Game Over Screen, it won't be redisplayed if you start scrolling the map.
  • Turkish translation updated.


References[edit]